References
Links and sources from My Adventures With Claude, organized by chapter.
Chapter 1: Introduction
Thomas Edison Wikipedia
Lewis Howard Latimer Wikipedia
Printing Press Wikipedia
Chapter 2: Meet Claude
Anthropic AI safety company, creators of Claude. anthropic.com
Claude Documentation docs.anthropic.com
Chapter 3: What Is AI?
Attention Is All You Need (Vaswani et al., 2017) The foundational paper on transformer architecture. arXiv
DENDRAL (Lindsay et al., 1980) First expert system, developed at Stanford in the 1960s for molecular structure identification. MIT
MYCIN (Shortliffe et al., 1975) Expert system for bacterial infection diagnosis, developed at Stanford. PubMed
GeForce 256: The World's First GPU (NVIDIA, 1999) First chip marketed as a GPU with integrated transform and lighting. NVIDIA Timeline
OpenAI AI research company, creators of GPT and ChatGPT. openai.com
AlphaFold (DeepMind) AI system for protein structure prediction. alphafold.ebi.ac.uk
Chapter 4: Consciousness
The Conscious Mind: In Search of a Fundamental Theory (David Chalmers, 1996) Oxford University Press. PDF
An Information Integration Theory of Consciousness (Giulio Tononi, 2004) BMC Neuroscience, vol. 5, no. 42. PubMed
Experimental and Theoretical Approaches to Conscious Processing (Dehaene & Changeux, 2011) Neuron, vol. 70, no. 2. PubMed
Chapter 6: Manners
I and Thou (Martin Buber, 1923) Classic work on the philosophy of dialogue and relationships. Wikipedia
Chapter 7: Finding Love in a Language Model
Replika AI companion app that became controversial for creating emotional dependency in users. replika.ai
Esther Perel on Why AI Intimacy Feels Safe But Isn't Real Renowned relationship therapist Esther Perel discusses the appeal and limitations of emotional connections with AI. Watch on The New York Times
Chapter 8: AI in Education
To keep AI out of her classroom, this high school English teacher went analog (NPR, 2026) Chanea Bond, Fort Worth teacher. Student quotes from Meyah Alvarez and Eligh Ellison. NPR
Students Are Using AI Already. Here's What They Think Adults Should Know (Harvard GSE, 2024) Survey findings: 53% use AI for information gathering, 41% believe mixed impact. Harvard GSE
New Research: Majority of High School Students Use Generative AI for Schoolwork (College Board, 2025) 84% of high school students use AI for schoolwork as of May 2025. College Board
Artificial intelligence isn't ruining education; it's exposing what's already broken (EdSource, 2025) Tiffany Noel quote on AI revealing assignments lacked critical thinking. EdSource
Teachers Strike Back Against AI Cheating (KQED, 2025) Teacher perspectives on AI detection tools being unreliable. KQED
Using AI in Preschool and the Elementary Grades (Edutopia, 2025) Examples of AI use in elementary classrooms. Edutopia
AI Cheating in Schools: 2025 Global Trends and Bias Risks (All About AI, 2025) Detection tools disproportionately flag students of color and non-native English speakers. All About AI
The 2 Sigma Problem (Benjamin S. Bloom, 1984) Educational Researcher. Found that tutored students performed 2 standard deviations above classroom students. MIT
This Bespoke AI Tutor Helps Students Learn (UC San Diego, 2025) Nearly 70% of students found AI tutor effective. UC San Diego Today
Chapter 9: AI and Art
DALL-E (OpenAI) AI image generation system. openai.com/dall-e
Midjourney AI image generation service. midjourney.com
Stable Diffusion (Stability AI) Open source AI image generation model. stability.ai
High-Resolution Image Synthesis with Latent Diffusion Models (Rombach et al., 2022) CVPR. The technical paper behind diffusion-based image generation. arXiv
Chapter 10: Having Fun: AI and Games
Julian Togelius on AI and Games AI researcher and game scholar Julian Togelius discusses the intersection of artificial intelligence and video games. Watch on YouTube
How many people play World of Warcraft in 2026? (Dexerto) 7-9 million players in 2026, down from peak of 12 million in 2010. Dexerto
World of Warcraft Original Soundtrack (Blizzard Entertainment, 2004) Spotify
Video Games and Aggression Research
Metaanalysis of the relationship between violent video game play and physical aggression over time (Prescott et al., 2018) Proceedings of the National Academy of Sciences. Meta-analysis of 24 studies, 17,000+ participants. PNAS
Does playing violent video games cause aggression? A longitudinal intervention study (Kühn et al., 2019) Molecular Psychiatry. Finding no causal link between violent games and real-world aggression. Nature
Do longitudinal studies support long-term relationships between aggressive game play and youth aggressive behaviour? (Drummond et al., 2020) Royal Society Open Science. Meta-analysis finding no meaningful long-term relationship. RSOS
AI in Games History
Deep Blue (IBM, 1997) First computer to defeat reigning world chess champion Garry Kasparov. IBM
Human-Level Control Through Deep Reinforcement Learning (Mnih et al., 2015) Nature. DeepMind's DQN achieving human-level performance on Atari games. Stanford
Mastering the Game of Go with Deep Neural Networks and Tree Search (Silver et al., 2016) Nature. AlphaGo defeating Lee Sedol. ResearchGate
Grandmaster level in StarCraft II using multi-agent reinforcement learning (Vinyals et al., 2019) Nature. AlphaStar reached Grandmaster level, ranking above 99.8% of human players. Nature
OpenAI Five Defeats Dota 2 World Champions (OpenAI, 2019) First AI to beat world champions in an esports game. OpenAI
AI in Game Development (2025)
90% of Games Developers Already Using AI in Workflows (Google Cloud, 2025) Google Cloud
NVIDIA ACE Autonomous Game Characters (NVIDIA, 2025) AI-powered NPCs that perceive, plan, and act autonomously. NVIDIA
On Steam AI disclosures (2025) One in five games released in 2025 disclosed AI use. Free Thought Blogs
RPG dev pushes back against Steam review AI accusations (PC Gamer, 2025) Indie developer falsely accused of using AI-generated content. PC Gamer
Chapter 11: Explainable AI
Disparities in Dermatology AI Performance on a Diverse, Curated Clinical Image Set (Daneshjou et al., 2022) Science Advances. DDI dataset showed Stanford DeepDerm sensitivity 0.69 light skin vs 0.23 dark skin. PubMed
Machine Learning and Health Care Disparities in Dermatology (Adamson & Smith, 2018) JAMA Dermatology. PubMed
Chapter 14: Universal AI Access
Facts and Figures 2025: Internet Use (ITU, 2025) Global internet connectivity statistics: 74% online (6 billion), 2.2 billion offline. ITU
Chapter 16: Afterward
Americans' Views on Artificial Intelligence (New York Times, 2026) Poll showing only 7% of respondents favor AI. New York Times